
Music/Sounds: A deep flute and string tune.Īvailability: Was used on Barbie as the Island Princess for NDS and Hot Wheels: Beat That! for the PC. "GAMES" compresses on the lower bar.Mattel Games (2007) The Mattel logo appears in the box, and its borders fade in four different colors. Logo: On a starfield, a fire spark swirls the rounds, then creates a box outline and blows. Variant: On the PAX game show Balderdash, the logo was still, "GAMES" was part of the green brick, and "PUZZLE" was part of the purple brick.Īvailability: Seen on some DVD board games from the company, like High School Musical DVD Board Game. The logo turns 2D, causing the clapperboard part of the square to become a green brick, and a trademark notice to appear below the Mattel logo. Then, the text "GAMES" forms on the bottom brick, causing the square to close, and the logo to shake another time. The text "MATTEL" pops into the empty Mattel logo, causing the logo to shake 1 time. An empty Mattel logo bounces on-screen and into the square. The bottom brick consists of the color yellow, the right brick being gold-yellow, the left brick being blue, and the tilted top brick being part of a clapperboard. Logo: On a white background, we see an open square. It's uncommon and was spotted on Matchbox Rescue Rigs. Logo: Same as the still version of the Mattel logo.įX/SFX: Same as the still version of the Mattel logo.Īvailability: Was used after Mattel Interactive shut down, for Mattel-licensed games. This category covers all analogue input devices detected by the operating system, so all gamepads, joysticks, wheels, pedals, etc.Background: After the dissolution of Mattel Interactive, the titular toy company simply began using their normal name (and later on, the name of their board game brand) on licensed games instead. In this example, COMMANDS_01 would be triggered if you press CTRL+F1, as F1 is part of the COMMANDS_13 combination. In this example, only COMMANDS_01 is triggered when pressing F1, and COMMANDS_13 is triggered when pressing CTRL+F1 (but not COMMANDS_01) COMMANDS_01 Keyboard EXPL+F1 Example: CAMERA_FREE_MODE Keyboard EXPL+SHIFT+CĪ special keyword used in defining commands. Keyboard ¶įor the keyboard there are several special things: Modifiers ¶Ĭombine them with a + sign. This binds the BOAT_CENTER_RUDDER event to the Down arrow on your keyboard.Ī list of all valid events can be found in the Keypress Events section. It has the following format: EVENT_NAME EVENT_TYPE MAPPINGįor example: BOAT_CENTER_RUDDER Keyboard DOWN This file defines all key alias for RoR, located at Documents\My Games\Rigs of Rods\config by default.
#Brick rigs wikipedia full#
It is recommended to use: CTRL+Home to start all engines of a plane and CTRL+PAGE-UP to full throttle all engines because some planes could have more than 4 engines and you couldn't control them with your mouse. Some laptops require you to hold the FN key in order to use commands. Some vehicles use ALT+F4 as a command, which closes the game window. You can load a savegame from the main menu. SHIFT+Numpad + (plus) / SHIFT+Numpad - (minus) Sandstorm sky does not support time change. In-game configuration of controls is not implemented yet. Input is configured by editing configuration file input.map or by using the Input Mapping Tool.
#Brick rigs wikipedia simulator#
Rigs of Rods is a simulator which strives for maximum reallism, and hence you need an appropriate controller, such as a wheel for land vehicles and joystick for aerial or marine vehicles. There is a 30 second warm-up period once the round has started, vehicles can be spawned freely, abiding by the brick limit the host has set.

The first team that reaches 10 kills wins the round.

#Brick rigs wikipedia how to#
How to contribute to community projects using GitHub.Tools and tutorials Tools and tutorials.Configuring controls with the Input Mapping Tool.Setting up the input map and FreePIE script.JoystickSlider, JoystickSliderX, JoystickSliderY.Controls and configuration Controls and configuration Table of contents.
